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Revision 3 as of 2010-05-23 11:05:02
MeidokonWiki:
  • VASTT

VASTT

VASTT is a lightweight editor written by zalas for handling the translation of game script files. Below is a rough diagram of how the whole process fits together.

graphviz-workflow-f54966351db9e82b9a4cd8308f7a4f5bbdb859a9.png

It looks complex, but it's not that bad. The header hacker/editor will usually handle the initial VASTT-import, which only needs to be done once.

  • Commonly-used components are highlighted in blue
  • Dashed lines indicate files that are used and included in a process, but you don't have to actually think about them at all

As a translator:

  • you'll spend all your time in VASTT, dealing with untranslated VASTT XML files
  • when you save your work, you're producing a translated VASTT XML file

As an editor, you deal with a small number of components:

  • You'll spend most of your time in VASTT, correcting mistakes and making stuff sound better
  • You'll save updates to translated VASTT XML files
  • You'll also have a text-editor open, putting low-level hacks into the VASTT exporter
  • You'll run a batchfile/Makefile regularly to run the exporter and arctool processes, so you can see the results of your changes
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