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<<TableOfContents>> = Reading about lore = There is a lot of it. * https://gamepress.gg/girlsfrontline/lore-directory#topic-239771 * https://old.reddit.com/r/girlsfrontline/comments/z1g738/version_4_girls_frontline_reverse_collapse_story/ * https://old.reddit.com/r/GFLNeuralCloud/comments/zkqwyn/question_about_the_lore_and_timeline/ |
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* Newer and '''shinier''' DPS simulator: http://brainlets.moe/gf/sim/ * DPS and formation calculator via: https://gfeasdf.github.io/gf/ * Direct to DPS/formation: https://gfeasdf.github.io/gf/main2.html * Enemy unit stats: https://gf.hometehomete.com/en/ |
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= Analysis of getting stuff from the costume gacha = With a focus on farming black cards to target the costumes you ''really'' want: https://big-stupid-jellyfish.github.io/GFMath/pages/gacha = Cost calculations = This is a handy equivalence lookup, taken from Gamepress' tweets. https://twitter.com/GFLGamePress/status/1411060402012798978 ||<rowbgcolor="lightblue"> Item || Cost (AUD) || Cost (gems) || Notes || || Daily 120 gems || 1.50 AUD || - || Normal value $2.10 || || 800 gems || 14.00 AUD || - || $1.75 per 100 gems || || 100 tokens || 10.50 AUD || 600 gems || - || || 3 Extra energy || 0.35 AUD || 20 gems || - || || Oath certificate || 10.15 AUD || 580 gems || - || || 10x Aid commissions || 28.00 AUD || 1600 gems || - || Pricing assumes that only tokens, oath certs, and extra energy have calculable value. ||<rowbgcolor="lightblue"> ALL EQUIVALENT || || 20 gems || || 3 extra energy || || 600 Basic data || || 150 Intermediate data || || 50 Advanced data || || 45 Memory fragments || || 36 Minidiscs (SF combat reports) || || 252 Basic keycodes (SF skill data) || || 252 Advanced keycodes (SF skill data) || || 22 Petri dishes (SF rarity boosters) || == Limited time SF discounts == ||<rowbgcolor="lightblue"> Package contents || Discount price || Usual price || Discount || || 10x Aid, 1000 Basic keycodes || 1120 gems (19.60 AUD) || 1600 + (4*20) = 1680 gems (29.40 AUD) || 33% || || 20x Aid, Name change, 1000 Batts, 5 Cake || 35 AUD || 3200 gems == 56 AUD || 37.5% || || 150 Petri, 500 Basic keycodes, 100 Minidiscs || 248 gems || 232 gems (11.6 runs) || Tiny negative discount || || 3000 Basic keycodes, 3000 Advanced keycodes, 500 Minidiscs, 5 Cake || 21 AUD || 760 gems (38 runs) == $13.30 || Bad value but actually worth it because it's quick || = Heavy Ordnance Corps facility levelling = https://gamepress.gg/girlsfrontline/gfl-explained-acquiring-and-leveling-hoc Tweaked tl;dr version: * Everything to Level 1 * Analyzer to Level 3 * Listening Post to Level 4 * Briefing station to Level 3 * Listening Post to Level 10 (completion) * Briefing station to Level 10 (completion) * Training Range to Level 10 (completion) * Analyzer to Level 10 (completion) * Storeroom to Level 4-6 * Repair to Level 3 (completion) * Storage (intel) to Level 10 (completion) * Storeroom to Level 10 (completion) HOC chips and tetris: https://gamepress.gg/girlsfrontline/gfl-explained-hoc-circuits-and-tetris-minmax * AGS30: https://gamepress.gg/girlsfrontline/ags-30 * 2B14: https://gamepress.gg/girlsfrontline/2b14 * BGM-71: https://gamepress.gg/girlsfrontline/bgm-71 == Chip calculations == [[https://iopwiki.com/wiki/Mk_153| Mk 153]] isn't out yet, but we know a little bit about what she'll need for tiles. * Blue * Stats * Dmg: 107 * Prc: 224 * Acc: 233 * Rld: 107 The calculation for value of a tile goes: ceil(perSquareStat * numSquares) * 2.5x enhancement * Dmg: 4.4 * Prc: 12.7 * Acc: 7.1 * Rld: 5.7 Based on these, we'll need: * 42-43 dmg from tiles == 9/10 squares * 89-90 prc from tiles == 7/8 squares * 93-94 acc from tiles == 13 squares * 42-43 rld from tiles == 7/8 squares We probably won't have 39 squares on the grid to max out everything, so we'll have to pick something to compromise on one of the stats. |
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= Censored and uncensored CG = It's well known that some art is censored to appease the CCP or whoever would complain. This site has side-by-side comparisons for each unit, but it's last updated sometime in 2019: https://mintchocachip.github.io/ iopwiki has all the art anyway, but this site is more convenient. = Combat Sim EXP = || Max-level units || Surplus XP || You already have surplus XP || || 0 || 48,000 || 192,000 || || 1 || 86,400 || 153,600 || || 2 || 124,800 || 115,200 || || 3 || 163,200 || 76,800 || || 4 || 201,600 || 38,400 || || 5 || 240,000 || 0 || = Monthly black market item purchases = These numbers are for buying out the entire shop, except for enhancement capsules because they're pricey and you should already have a glut of them - you only get 120 pills at a cost of 3600 bacons! ||<rowbgcolor="lightblue"> Source || Quantity needed to buy everything in shop except pills || || City || 2500 || || Snow || 8700 || || Forest || 3000 || || Wasteland || 5000 || ||<rowbgcolor="lightblue"> Item gained || Quantity gained || Cost || || Batteries || 1000 || 2500 Lego || || Combat reports || 3600 || 5400 Bacon || || Special combat reports || 600 || 900 Bacon || || Universal parts || 1200 || 3000 Acorn || || Cores || 100 || 5000 Collapse fluid || || Fire control component || 2 || 2400 Bacon || While you mostly need to earn bacon through expeditions, other item types can eat up your resources so you wanna go for them as well: * Furniture costs legos * Special equipment costs acorns * Effects can be paid in collapse fluid, or other currencies |
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== From Chinese players == {{attachment:GFL_recommended_equipment_as_of_2021.jpg|Recommendations by weapon type}} |
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= Targeted recipes = Recipes via the statistician: http://gfdb.baka.pw/statistician.html Handguns * Grizzly: 141 - 141 - 141 - 141 * M950A Calico (1.046% @ 7266 samples): 171 - 161 - 161 - 31 * M950A Calico (0.944% @ 11012 samples): 130 - 250 - 130 - 230 * M950A Calico (0.856% @ 57039 samples): 170 - 160 - 160 - 30 * Mk23 (3.191% @ NN samples): 132 - 131 - 131 - 132 SMGs * UMP45 (3.379% @ NN samples): 404 - 404 - 97 - 233 * UMP45 (3.104% @ NN samples): 404 - 404 - 103 - 98 ARs * G36 (2.889% @ 5573 samples): 1008 - 4008 - 4008 - 1008 * G36 (2.299% @ 9568 samples): 1008 - 4008 - 4008 - 2008 * G36 (1.294% @ 9277 samples): 95 - 417 - 417 - 95 * G36 (1.030% @ 40569 samples): 112 - 412 - 412 - 112 Equipment * T/X exo suit: 120 - 92 - 60 - 152 * HP ammo (3.217% @ 6466 samples): 240 - 240 - 40 - 130 * HP ammo (2.857% @ 55866 samples): 210 - 210 - 50 - 110 * HV ammo (3.112% @ 36921 samples): 60 - 250 - 152 - 92 Rifles * IWS2000 (0.857% @ 1633 samples): 404 - 90 - 404 - 90 * IWS2000 (0.360% @ 13069 samples): 404 - 97 - 404 - 233 * IWS2000 (0.179% @ 282351 samples): 430 - 130 - 430 - 230 Shotguns * 6000 - 2000 - 6000 - 4000 and pray (while rolling with cores) = Logistics patterns = * Max Parts: 0-2, 3-1, 4-1, 5-3 533 285 510 117 * Rough AR ratios: 0-1, 3-1, 5-1, 5-2 150 414 719 90 |
Notes and links
Contents
- Reading about lore
- Tools
- Analysis of getting stuff from the costume gacha
- Cost calculations
- Heavy Ordnance Corps facility levelling
- General knowledge notes
- Censored and uncensored CG
- Combat Sim EXP
- Monthly black market item purchases
- Choosing weapon mods
- Equipment recipe drop stats
- Equipment drop times
- Skill training
- Construction times
- Targeted recipes
- Logistics patterns
Reading about lore
There is a lot of it.
https://gamepress.gg/girlsfrontline/lore-directory#topic-239771
https://old.reddit.com/r/GFLNeuralCloud/comments/zkqwyn/question_about_the_lore_and_timeline/
Tools
Logistics Calculator: https://gfeasdf.github.io/gf/main.html
Recipe Calculator: https://aaeeschylus.github.io/main.html
Equipment recipe calculator: https://gfequip.github.io/
Newer and shinier DPS simulator: http://brainlets.moe/gf/sim/
DPS and formation calculator via: https://gfeasdf.github.io/gf/
Direct to DPS/formation: https://gfeasdf.github.io/gf/main2.html
Enemy unit stats: https://gf.hometehomete.com/en/
Ouroboros Finder: http://kyouko.moe/urouro/# (Operation Cube E-4)
UTC-8 is hard, just check the daily timers here: http://gftimers.netlify.com/
Analysis of getting stuff from the costume gacha
With a focus on farming black cards to target the costumes you really want: https://big-stupid-jellyfish.github.io/GFMath/pages/gacha
Cost calculations
This is a handy equivalence lookup, taken from Gamepress' tweets. https://twitter.com/GFLGamePress/status/1411060402012798978
Item |
Cost (AUD) |
Cost (gems) |
Notes |
Daily 120 gems |
1.50 AUD |
- |
Normal value $2.10 |
800 gems |
14.00 AUD |
- |
$1.75 per 100 gems |
100 tokens |
10.50 AUD |
600 gems |
- |
3 Extra energy |
0.35 AUD |
20 gems |
- |
Oath certificate |
10.15 AUD |
580 gems |
- |
10x Aid commissions |
28.00 AUD |
1600 gems |
- |
Pricing assumes that only tokens, oath certs, and extra energy have calculable value.
ALL EQUIVALENT |
20 gems |
3 extra energy |
600 Basic data |
150 Intermediate data |
50 Advanced data |
45 Memory fragments |
36 Minidiscs (SF combat reports) |
252 Basic keycodes (SF skill data) |
252 Advanced keycodes (SF skill data) |
22 Petri dishes (SF rarity boosters) |
Limited time SF discounts
Package contents |
Discount price |
Usual price |
Discount |
10x Aid, 1000 Basic keycodes |
1120 gems (19.60 AUD) |
1600 + (4*20) = 1680 gems (29.40 AUD) |
33% |
20x Aid, Name change, 1000 Batts, 5 Cake |
35 AUD |
3200 gems == 56 AUD |
37.5% |
150 Petri, 500 Basic keycodes, 100 Minidiscs |
248 gems |
232 gems (11.6 runs) |
Tiny negative discount |
3000 Basic keycodes, 3000 Advanced keycodes, 500 Minidiscs, 5 Cake |
21 AUD |
760 gems (38 runs) == $13.30 |
Bad value but actually worth it because it's quick |
Heavy Ordnance Corps facility levelling
https://gamepress.gg/girlsfrontline/gfl-explained-acquiring-and-leveling-hoc
Tweaked tl;dr version:
- Everything to Level 1
- Analyzer to Level 3
- Listening Post to Level 4
- Briefing station to Level 3
- Listening Post to Level 10 (completion)
- Briefing station to Level 10 (completion)
- Training Range to Level 10 (completion)
- Analyzer to Level 10 (completion)
- Storeroom to Level 4-6
- Repair to Level 3 (completion)
- Storage (intel) to Level 10 (completion)
- Storeroom to Level 10 (completion)
HOC chips and tetris: https://gamepress.gg/girlsfrontline/gfl-explained-hoc-circuits-and-tetris-minmax
Chip calculations
Mk 153 isn't out yet, but we know a little bit about what she'll need for tiles.
- Blue
- Stats
- Dmg: 107
- Prc: 224
- Acc: 233
- Rld: 107
The calculation for value of a tile goes: ceil(perSquareStat * numSquares) * 2.5x enhancement
- Dmg: 4.4
- Prc: 12.7
- Acc: 7.1
- Rld: 5.7
Based on these, we'll need:
- 42-43 dmg from tiles == 9/10 squares
- 89-90 prc from tiles == 7/8 squares
- 93-94 acc from tiles == 13 squares
- 42-43 rld from tiles == 7/8 squares
We probably won't have 39 squares on the grid to max out everything, so we'll have to pick something to compromise on one of the stats.
General knowledge notes
Angry Trap Midget's Guide to Why Your Waifu Sucks: https://gfl.matsuda.tips/
Censored and uncensored CG
It's well known that some art is censored to appease the CCP or whoever would complain. This site has side-by-side comparisons for each unit, but it's last updated sometime in 2019: https://mintchocachip.github.io/
iopwiki has all the art anyway, but this site is more convenient.
Combat Sim EXP
Max-level units |
Surplus XP |
You already have surplus XP |
0 |
48,000 |
192,000 |
1 |
86,400 |
153,600 |
2 |
124,800 |
115,200 |
3 |
163,200 |
76,800 |
4 |
201,600 |
38,400 |
5 |
240,000 |
0 |
Monthly black market item purchases
These numbers are for buying out the entire shop, except for enhancement capsules because they're pricey and you should already have a glut of them - you only get 120 pills at a cost of 3600 bacons!
Source |
Quantity needed to buy everything in shop except pills |
City |
2500 |
Snow |
8700 |
Forest |
3000 |
Wasteland |
5000 |
Item gained |
Quantity gained |
Cost |
Batteries |
1000 |
2500 Lego |
Combat reports |
3600 |
5400 Bacon |
Special combat reports |
600 |
900 Bacon |
Universal parts |
1200 |
3000 Acorn |
Cores |
100 |
5000 Collapse fluid |
Fire control component |
2 |
2400 Bacon |
While you mostly need to earn bacon through expeditions, other item types can eat up your resources so you wanna go for them as well:
- Furniture costs legos
- Special equipment costs acorns
- Effects can be paid in collapse fluid, or other currencies
Choosing weapon mods
From Chinese players
Matsuda
https://gfl.matsuda.tips/post/buffs
- RFs like RoF and power, and some crit. (depending on type)
- MGs like Dmg and Acc and Crit.
- ARs like Crit and Dmg, with RoF on the side.
- SGs like armor.
- SMGs generally like Eva and maybe Acc.
- Anything with grenades/molotovs likes Dmg
RFs can get enough crit from scopes and dont particularly need a critbuff from formation, while ARs and MGs will want it if it can be arranged.
- HGs and SMGs want Suppressor/PEQ, Hollow Point, and Exo.
- ARs want HV Rounds, Exo, and VFL scopes. EOT if buffed by crit tiles.
- SGs want Armor, EOT. Buckshot for Burst Impact, Slug for anything else.
- MGs want AP Rounds, EOT, and Ammo Belt. Maybe ITI if using damage tiles instead of accuracy tiles.
- ITI is mostly used on T-Dolls with low base acc that doesn't receive tile buffs, eg. a DPS SMG. ITI makes her dmg more consistent
- PK can benefit from having ITI instead of EOT, simply cause her base acc is lower than someone like PKP and MG5
HG: Suppressor/PEQ, Hollow Point mag, Exo for evasion SMG: Suppressor/PEQ, Hollow Point mag, Exo for evasion AR: HV mag, Exo, Crit scope (VFL/PSO) (or EOT if you're already crit tile buffed) MG: AP mag, EOT scope (+acc +dmg -rof) or ITI scope (++acc -rof) if you're damage tile buffed or have low accuracy, Ammo belt SG: Armour plate, EOT scope, Buckshot for burst impact or slug for everything else
- Use Red-Dot (high ACC boost) sights (ITI/COG/AMP) for low-accuracy guns, it makes her damage more consistent
- Use Optical (Crit boosting) sights (VFL/PSO/LRA) for ARs
- Use Holographic (low ACC+DMG boost) sights (EOT) for ARs and MGs, unless you have terrible accuracy
Equipment recipe drop stats
Equipment drop times
00:45:00 VFL 6-24x56 00:45:00 (4*) Mk169 Armor-Piercing Ammo 00:46:00 (4*) Urban Camouflage Cape 00:47:00 AC4 Suppressor 00:47:00 (4*) IOP High-Capacity Ammo Box 00:48:00 EOT 518 00:48:00 (4*) JHP High-Velocity Ammo 00:49:00 PEQ-16A 00:50:00 ITI Mars 00:51:00 Type 3 Armor Plate 00:52:00 IOP X4 Exoskeleton 00:52:00 IOP T4 Exoskeleton 00:53:00 ILM Hollow Point Ammo 00:54:00 SABOT Slug 00:54:00 #000 Buckshot 00:55:00 Mk211 High-Explosive Armor-Piercing Ammo 00:56:00 Thermoptic Camouflage Cape 00:57:00 IOP Maximum Ammo Box 00:58:00 APCR High-Velocity Ammo
Skill training
Level |
Training Data |
Time |
Cumulative sum |
Lv. 1 → Lv. 2 |
100x Basic |
1:00:00 |
100 Basic |
Lv. 2 → Lv. 3 |
200x Basic |
2:00:00 |
300 Basic |
Lv. 3 → Lv. 4 |
300x Basic |
3:00:00 |
600 Basic |
Lv. 4 → Lv. 5 |
120x Intermediate |
4:00:00 |
120 Intermediate |
Lv. 5 → Lv. 6 |
200x Intermediate |
6:00:00 |
320 Intermediate |
Lv. 6 → Lv. 7 |
300x Intermediate |
9:00:00 |
620 Intermediate |
Lv. 7 → Lv. 8 |
400x Intermediate |
12:00:00 |
1020 Intermediate |
Lv. 8 → Lv. 9 |
200x Advanced |
18:00:00 |
200 Advanced |
Lv. 9 → Lv. 10 |
300x Advanced |
24:00:00 |
500 Advanced |
Construction times
T-Doll | Construction time --------------------------------------- P38 | 0:20:00 M1911 | 0:20:00 Nagant Revolver | 0:20:00 PPK | 0:22:00 MP-446 | 0:25:00 FNP-9 | 0:25:00 P08 | 0:30:00 C96 | 0:30:00 Type 92 | 0:35:00 Astra Revolver | 0:40:00 M9 | 0:40:00 Makarov | 0:40:00 Tokarev | 0:45:00 Colt Revolver | 0:50:00 Mk23 | 0:50:00 Stechkin | 0:55:00 P7 | 0:55:00 Welrod MkII | 1:00:00 M950A | 1:05:00 IDW | 1:10:00 Grizzly MkV | 1:10:00 PP-2000 | 1:10:00 Spectre M4 | 1:20:00 m45 | 1:20:00 Type 64 | 1:25:00 MP40 | 1:30:00 M3 | 1:30:00 Beretta M38 | 1:30:00 Sten MkII | 1:40:00 Micro Uzi | 1:40:00 PPSh-41 | 1:50:00 F1 | 1:50:00 MAC-10 | 2:00:00 Skorpion | 2:00:00 PPS-43 | 2:10:00 UMP45 | 2:15:00 UMP9 | 2:15:00 MP5 | 2:20:00 Suomi | 2:25:00 G36C | 2:30:00 Thompson | 2:30:00 SR-3MP | 2:33:00 Vector | 2:35:00 Galil | 2:40:00 SIG-510 | 2:40:00 Type 63 | 2:45:00 F2000 | 2:45:00 L85A1 | 2:50:00 G3 | 2:50:00 StG44 | 3:00:00 G43 | 3:10:00 FN-49 | 3:10:00 OTs-12 | 3:10:00 AK-47 | 3:20:00 FNC | 3:20:00 BM59 | 3:20:00 Type 56-1 | 3:25:00 TAR-21 | 3:30:00 Simonov | 3:30:00 SVT-38 | 3:30:00 AS Val | 3:30:00 FAMAS | 3:30:00 9A-91 | 3:35:00 G36 | 3:40:00 M14 | 3:40:00 SV-98 | 3:40:00 FAL | 3:45:00 Type 97 | 3:50:00 Type 95 | 3:50:00 Hanyang T88 | 3:50:00 HK416 | 3:55:00 M1 Garand | 4:00:00 G11 | 4:04:00 G41 | 4:05:00 Mosin-Nagant | 4:10:00 SVD | 4:15:00 Springfield | 4:25:00 PTRD | 4:30:00 Kar98k | 4:40:00 NTW-20 | 4:45:00 FG42 | 4:50:00 WA2000 | 4:50:00 AAT-52 | 4:50:00 M99 | 4:55:00 DP28 | 5:00:00 Lee-Enfield | 5:00:00 MG34 | 5:00:00 LWMMG | 5:10:00 Bren | 5:20:00 M1919A4 | 5:40:00 MG42 | 5:50:00 M60 | 6:10:00 M2HB | 6:10:00 M1918 | 6:25:00 MG3 | 6:30:00 PK | 6:30:00 Negev | 6:35:00 MG4 | 6:40:00 MG5 | 6:45:00 PKP | 6:50:00 M500 | 7:20:00 KS-23 | 7:25:00 RMB-93 | 7:30:00 M590 | 7:40:00 M37 | 7:45:00 Super-Shorty | 7:50:00 KSG | 8:00:00
Targeted recipes
Recipes via the statistician: http://gfdb.baka.pw/statistician.html
Handguns
- Grizzly: 141 - 141 - 141 - 141
- M950A Calico (1.046% @ 7266 samples): 171 - 161 - 161 - 31
- M950A Calico (0.944% @ 11012 samples): 130 - 250 - 130 - 230
- M950A Calico (0.856% @ 57039 samples): 170 - 160 - 160 - 30
- Mk23 (3.191% @ NN samples): 132 - 131 - 131 - 132
SMGs
- UMP45 (3.379% @ NN samples): 404 - 404 - 97 - 233
- UMP45 (3.104% @ NN samples): 404 - 404 - 103 - 98
ARs
- G36 (2.889% @ 5573 samples): 1008 - 4008 - 4008 - 1008
- G36 (2.299% @ 9568 samples): 1008 - 4008 - 4008 - 2008
- G36 (1.294% @ 9277 samples): 95 - 417 - 417 - 95
- G36 (1.030% @ 40569 samples): 112 - 412 - 412 - 112
Equipment
- T/X exo suit: 120 - 92 - 60 - 152
- HP ammo (3.217% @ 6466 samples): 240 - 240 - 40 - 130
- HP ammo (2.857% @ 55866 samples): 210 - 210 - 50 - 110
- HV ammo (3.112% @ 36921 samples): 60 - 250 - 152 - 92
Rifles
- IWS2000 (0.857% @ 1633 samples): 404 - 90 - 404 - 90
- IWS2000 (0.360% @ 13069 samples): 404 - 97 - 404 - 233
- IWS2000 (0.179% @ 282351 samples): 430 - 130 - 430 - 230
Shotguns
- 6000 - 2000 - 6000 - 4000 and pray (while rolling with cores)
Logistics patterns
- Max Parts: 0-2, 3-1, 4-1, 5-3 533 285 510 117
- Rough AR ratios: 0-1, 3-1, 5-1, 5-2 150 414 719 90