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MeidokonWiki:
  • GirlsFrontline

Notes and links

Contents

  1. Reading about lore
  2. Tools
  3. Analysis of getting stuff from the costume gacha
  4. Cost calculations
    1. Limited time SF discounts
  5. Heavy Ordnance Corps facility levelling
    1. Chip calculations
  6. General knowledge notes
  7. Censored and uncensored CG
  8. Combat Sim EXP
  9. Monthly black market item purchases
  10. Choosing weapon mods
    1. From Chinese players
    2. Matsuda
    3. Reddit
  11. Equipment recipe drop stats
  12. Equipment drop times
  13. Skill training
  14. Construction times
  15. Targeted recipes
  16. Logistics patterns

Reading about lore

There is a lot of it.

  • https://gamepress.gg/girlsfrontline/lore-directory#topic-239771

  • https://old.reddit.com/r/girlsfrontline/comments/z1g738/version_4_girls_frontline_reverse_collapse_story/

  • https://old.reddit.com/r/GFLNeuralCloud/comments/zkqwyn/question_about_the_lore_and_timeline/

This is for Neural Cloud, but I'm saying it's close enough:

  • https://drive.google.com/drive/folders/1gQTXlU2ITpYXzXO0SsCwCzNvCeFa7L01

Tools

  • Logistics Calculator: https://gfeasdf.github.io/gf/main.html

    • Here's a newer one with coverage up to chapter 11: https://gfl-logistics.neko.gg/

    • Some recipes:
      • 7-3 / 9-4 / 10-4 / 11-3 seems pretty well balanced for AFK'ing
  • Recipe Calculator: https://aaeeschylus.github.io/main.html

  • Equipment recipe calculator: https://gfequip.github.io/

  • Newer and shinier DPS simulator: http://brainlets.moe/gf/sim/

  • DPS and formation calculator via: https://gfeasdf.github.io/gf/

    • Direct to DPS/formation: https://gfeasdf.github.io/gf/main2.html

  • Enemy unit stats: https://gf.hometehomete.com/en/

  • Ouroboros Finder: http://kyouko.moe/urouro/# (Operation Cube E-4)

  • UTC-8 is hard, just check the daily timers here: http://gftimers.netlify.com/

Analysis of getting stuff from the costume gacha

With a focus on farming black cards to target the costumes you really want: https://big-stupid-jellyfish.github.io/GFMath/pages/gacha

Cost calculations

This is a handy equivalence lookup, taken from Gamepress' tweets. https://twitter.com/GFLGamePress/status/1411060402012798978

Item

Cost (AUD)

Cost (gems)

Notes

Daily 120 gems

2.00 AUD

-

$1.67 per 100 gems, nominal value of $2.25

800 gems

15.00 AUD

-

$1.88 per 100 gems

100 tokens

11.25 AUD

600 gems

-

3 Extra energy

0.38 AUD

20 gems

-

Oath certificate

10.88 AUD

580 gems

-

10x Aid commissions

30.00 AUD

1600 gems

-

Top-tier costume

48.53 AUD

2588 gems

usually comes with 100 tokens and an oath ring; 1180 gems worth of value, costume is thus 1408 gems

Good costume

35.40 AUD

1888 gems

usually comes with 50 tokens and an oath ring; 880 gems worth of value, costume is thus 1008 gems

Average costume

24.00 AUD

1280 gems

-

Pricing assumes that only tokens, oath certs, and extra energy have calculable value.

ALL EQUIVALENT

20 gems

3 extra energy

600 Basic data

150 Intermediate data

50 Advanced data

45 Memory fragments

36 Minidiscs (SF combat reports)

252 Basic keycodes (SF skill data)

252 Advanced keycodes (SF skill data)

22 Petri dishes (SF rarity boosters)

Limited time SF discounts

Package contents

Discount price

Usual price

Discount

10x Aid, 1000 Basic keycodes

1120 gems (19.60 AUD)

1600 + (4*20) = 1680 gems (29.40 AUD)

33%

20x Aid, Name change, 1000 Batts, 5 Cake

35 AUD

3200 gems == 56 AUD

37.5%

150 Petri, 500 Basic keycodes, 100 Minidiscs

248 gems

232 gems (11.6 runs)

Tiny negative discount

3000 Basic keycodes, 3000 Advanced keycodes, 500 Minidiscs, 5 Cake

21 AUD

760 gems (38 runs) == $13.30

Bad value but actually worth it because it's quick

Heavy Ordnance Corps facility levelling

https://gamepress.gg/girlsfrontline/gfl-explained-acquiring-and-leveling-hoc

Tweaked tl;dr version:

  • Everything to Level 1
  • Analyzer to Level 3
  • Listening Post to Level 4
  • Briefing station to Level 3
  • Listening Post to Level 10 (completion)
  • Briefing station to Level 10 (completion)
  • Training Range to Level 10 (completion)
  • Analyzer to Level 10 (completion)
  • Storeroom to Level 4-6
  • Repair to Level 3 (completion)
  • Storage (intel) to Level 10 (completion)
  • Storeroom to Level 10 (completion)

HOC chips and tetris: https://gamepress.gg/girlsfrontline/gfl-explained-hoc-circuits-and-tetris-minmax

  • AGS30: https://gamepress.gg/girlsfrontline/ags-30

  • 2B14: https://gamepress.gg/girlsfrontline/2b14

  • BGM-71: https://gamepress.gg/girlsfrontline/bgm-71

Chip calculations

Mk 153 isn't out yet, but we know a little bit about what she'll need for tiles.

  • Blue
  • Stats
    • Dmg: 107
    • Prc: 224
    • Acc: 233
    • Rld: 107

The calculation for value of a tile goes: ceil(perSquareStat * numSquares) * 2.5x enhancement

  • Dmg: 4.4
  • Prc: 12.7
  • Acc: 7.1
  • Rld: 5.7

Based on these, we'll need:

  • 42-43 dmg from tiles == 9/10 squares
  • 89-90 prc from tiles == 7/8 squares
  • 93-94 acc from tiles == 13 squares
  • 42-43 rld from tiles == 7/8 squares

We probably won't have 39 squares on the grid to max out everything, so we'll have to pick something to compromise on one of the stats.

General knowledge notes

  • Angry Trap Midget's Guide to Why Your Waifu Sucks: https://gfl.matsuda.tips/

Censored and uncensored CG

It's well known that some art is censored to appease the CCP or whoever would complain. This site has side-by-side comparisons for each unit, but it's last updated sometime in 2019: https://mintchocachip.github.io/

iopwiki has all the art anyway, but this site is more convenient.

Combat Sim EXP

Max-level units

Surplus XP

You already have surplus XP

0

48,000

192,000

1

86,400

153,600

2

124,800

115,200

3

163,200

76,800

4

201,600

38,400

5

240,000

0

Monthly black market item purchases

These numbers are for buying out the entire shop, except for enhancement capsules because they're pricey and you should already have a glut of them - you only get 120 pills at a cost of 3600 bacons!

Source

Quantity needed to buy everything in shop except pills

City

2500

Snow

8700

Forest

3000

Wasteland

5000

Item gained

Quantity gained

Cost

Batteries

1000

2500 Lego

Combat reports

3600

5400 Bacon

Special combat reports

600

900 Bacon

Universal parts

1200

3000 Acorn

Cores

100

5000 Collapse fluid

Fire control component

2

2400 Bacon

While you mostly need to earn bacon through expeditions, other item types can eat up your resources so you wanna go for them as well:

  • Furniture costs legos
  • Special equipment costs acorns
  • Effects can be paid in collapse fluid, or other currencies

Choosing weapon mods

From Chinese players

Recommendations by weapon type

Matsuda

https://gfl.matsuda.tips/post/buffs

  • RFs like RoF and power, and some crit. (depending on type)
  • MGs like Dmg and Acc and Crit.
  • ARs like Crit and Dmg, with RoF on the side.
  • SGs like armor.
  • SMGs generally like Eva and maybe Acc.
  • Anything with grenades/molotovs likes Dmg

RFs can get enough crit from scopes and dont particularly need a critbuff from formation, while ARs and MGs will want it if it can be arranged.

Reddit

  • HGs and SMGs want Suppressor/PEQ, Hollow Point, and Exo.
  • ARs want HV Rounds, Exo, and VFL scopes. EOT if buffed by crit tiles.
  • SGs want Armor, EOT. Buckshot for Burst Impact, Slug for anything else.
  • MGs want AP Rounds, EOT, and Ammo Belt. Maybe ITI if using damage tiles instead of accuracy tiles.
  • ITI is mostly used on T-Dolls with low base acc that doesn't receive tile buffs, eg. a DPS SMG. ITI makes her dmg more consistent
  • PK can benefit from having ITI instead of EOT, simply cause her base acc is lower than someone like PKP and MG5

HG:  Suppressor/PEQ, Hollow Point mag, Exo for evasion
SMG: Suppressor/PEQ, Hollow Point mag, Exo for evasion
AR:  HV mag, Exo, Crit scope (VFL/PSO) (or EOT if you're already crit tile buffed)
MG:  AP mag, EOT scope (+acc +dmg -rof) or ITI scope (++acc -rof) if you're damage tile buffed or have low accuracy, Ammo belt
SG:  Armour plate, EOT scope, Buckshot for burst impact or slug for everything else
  • Use Red-Dot (high ACC boost) sights (ITI/COG/AMP) for low-accuracy guns, it makes her damage more consistent
  • Use Optical (Crit boosting) sights (VFL/PSO/LRA) for ARs
  • Use Holographic (low ACC+DMG boost) sights (EOT) for ARs and MGs, unless you have terrible accuracy

Equipment recipe drop stats

Stats table

Equipment drop times

00:45:00    VFL 6-24x56
00:45:00    (4*) Mk169 Armor-Piercing Ammo
00:46:00    (4*) Urban Camouflage Cape
00:47:00    AC4 Suppressor
00:47:00    (4*) IOP High-Capacity Ammo Box
00:48:00    EOT 518 
00:48:00    (4*) JHP High-Velocity Ammo
00:49:00    PEQ-16A
00:50:00    ITI Mars
00:51:00    Type 3 Armor Plate
00:52:00    IOP X4 Exoskeleton
00:52:00    IOP T4 Exoskeleton
00:53:00    ILM Hollow Point Ammo
00:54:00    SABOT Slug
00:54:00    #000 Buckshot
00:55:00    Mk211 High-Explosive Armor-Piercing Ammo
00:56:00    Thermoptic Camouflage Cape
00:57:00    IOP Maximum Ammo Box 
00:58:00    APCR High-Velocity Ammo

Skill training

Level

Training Data

Time

Cumulative sum

Lv. 1 → Lv. 2

100x Basic

1:00:00

100 Basic

Lv. 2 → Lv. 3

200x Basic

2:00:00

300 Basic

Lv. 3 → Lv. 4

300x Basic

3:00:00

600 Basic

Lv. 4 → Lv. 5

120x Intermediate

4:00:00

120 Intermediate

Lv. 5 → Lv. 6

200x Intermediate

6:00:00

320 Intermediate

Lv. 6 → Lv. 7

300x Intermediate

9:00:00

620 Intermediate

Lv. 7 → Lv. 8

400x Intermediate

12:00:00

1020 Intermediate

Lv. 8 → Lv. 9

200x Advanced

18:00:00

200 Advanced

Lv. 9 → Lv. 10

300x Advanced

24:00:00

500 Advanced

Construction times

  T-Doll          | Construction time  
---------------------------------------
  P38             | 0:20:00            
  M1911           | 0:20:00            
  Nagant Revolver | 0:20:00            
  PPK             | 0:22:00            
  MP-446          | 0:25:00            
  FNP-9           | 0:25:00            
  P08             | 0:30:00            
  C96             | 0:30:00            
  Type 92         | 0:35:00            
  Astra Revolver  | 0:40:00            
  M9              | 0:40:00            
  Makarov         | 0:40:00            
  Tokarev         | 0:45:00            
  Colt Revolver   | 0:50:00            
  Mk23            | 0:50:00            
  Stechkin        | 0:55:00            
  P7              | 0:55:00            
  Welrod MkII     | 1:00:00            
  M950A           | 1:05:00            
  IDW             | 1:10:00            
  Grizzly MkV     | 1:10:00            
  PP-2000         | 1:10:00            
  Spectre M4      | 1:20:00            
  m45             | 1:20:00            
  Type 64         | 1:25:00            
  MP40            | 1:30:00            
  M3              | 1:30:00            
  Beretta M38     | 1:30:00            
  Sten MkII       | 1:40:00            
  Micro Uzi       | 1:40:00            
  PPSh-41         | 1:50:00            
  F1              | 1:50:00            
  MAC-10          | 2:00:00            
  Skorpion        | 2:00:00            
  PPS-43          | 2:10:00            
  UMP45           | 2:15:00            
  UMP9            | 2:15:00            
  MP5             | 2:20:00            
  Suomi           | 2:25:00            
  G36C            | 2:30:00            
  Thompson        | 2:30:00            
  SR-3MP          | 2:33:00            
  Vector          | 2:35:00            
  Galil           | 2:40:00            
  SIG-510         | 2:40:00            
  Type 63         | 2:45:00            
  F2000           | 2:45:00            
  L85A1           | 2:50:00            
  G3              | 2:50:00            
  StG44           | 3:00:00            
  G43             | 3:10:00            
  FN-49           | 3:10:00            
  OTs-12          | 3:10:00            
  AK-47           | 3:20:00            
  FNC             | 3:20:00            
  BM59            | 3:20:00            
  Type 56-1       | 3:25:00            
  TAR-21          | 3:30:00            
  Simonov         | 3:30:00            
  SVT-38          | 3:30:00            
  AS Val          | 3:30:00            
  FAMAS           | 3:30:00            
  9A-91           | 3:35:00            
  G36             | 3:40:00            
  M14             | 3:40:00            
  SV-98           | 3:40:00            
  FAL             | 3:45:00            
  Type 97         | 3:50:00            
  Type 95         | 3:50:00            
  Hanyang T88     | 3:50:00            
  HK416           | 3:55:00            
  M1 Garand       | 4:00:00            
  G11             | 4:04:00            
  G41             | 4:05:00            
  Mosin-Nagant    | 4:10:00            
  SVD             | 4:15:00            
  Springfield     | 4:25:00            
  PTRD            | 4:30:00            
  Kar98k          | 4:40:00            
  NTW-20          | 4:45:00            
  FG42            | 4:50:00            
  WA2000          | 4:50:00            
  AAT-52          | 4:50:00            
  M99             | 4:55:00            
  DP28            | 5:00:00            
  Lee-Enfield     | 5:00:00            
  MG34            | 5:00:00            
  LWMMG           | 5:10:00            
  Bren            | 5:20:00            
  M1919A4         | 5:40:00            
  MG42            | 5:50:00            
  M60             | 6:10:00            
  M2HB            | 6:10:00            
  M1918           | 6:25:00            
  MG3             | 6:30:00            
  PK              | 6:30:00            
  Negev           | 6:35:00            
  MG4             | 6:40:00            
  MG5             | 6:45:00            
  PKP             | 6:50:00            
  M500            | 7:20:00            
  KS-23           | 7:25:00            
  RMB-93          | 7:30:00            
  M590            | 7:40:00            
  M37             | 7:45:00            
  Super-Shorty    | 7:50:00            
  KSG             | 8:00:00            

Targeted recipes

Recipes via the statistician: http://gfdb.baka.pw/statistician.html

Handguns

  • Grizzly: 141 - 141 - 141 - 141
  • M950A Calico (1.046% @ 7266 samples): 171 - 161 - 161 - 31
  • M950A Calico (0.944% @ 11012 samples): 130 - 250 - 130 - 230
  • M950A Calico (0.856% @ 57039 samples): 170 - 160 - 160 - 30
  • Mk23 (3.191% @ NN samples): 132 - 131 - 131 - 132

SMGs

  • UMP45 (3.379% @ NN samples): 404 - 404 - 97 - 233
  • UMP45 (3.104% @ NN samples): 404 - 404 - 103 - 98

ARs

  • G36 (2.889% @ 5573 samples): 1008 - 4008 - 4008 - 1008
  • G36 (2.299% @ 9568 samples): 1008 - 4008 - 4008 - 2008
  • G36 (1.294% @ 9277 samples): 95 - 417 - 417 - 95
  • G36 (1.030% @ 40569 samples): 112 - 412 - 412 - 112

Equipment

  • T/X exo suit: 120 - 92 - 60 - 152
  • HP ammo (3.217% @ 6466 samples): 240 - 240 - 40 - 130
  • HP ammo (2.857% @ 55866 samples): 210 - 210 - 50 - 110
  • HV ammo (3.112% @ 36921 samples): 60 - 250 - 152 - 92

Rifles

  • IWS2000 (0.857% @ 1633 samples): 404 - 90 - 404 - 90
  • IWS2000 (0.360% @ 13069 samples): 404 - 97 - 404 - 233
  • IWS2000 (0.179% @ 282351 samples): 430 - 130 - 430 - 230

Shotguns

  • 6000 - 2000 - 6000 - 4000 and pray (while rolling with cores)

Logistics patterns

  • Max Parts: 0-2, 3-1, 4-1, 5-3 533 285 510 117
  • Rough AR ratios: 0-1, 3-1, 5-1, 5-2 150 414 719 90
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