| Size: 7625 Comment: weapon mods | Size: 15702 Comment: add PNC story links | 
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| <<TableOfContents>> = Reading about lore = There is a lot of it. * https://gamepress.gg/girlsfrontline/lore-directory#topic-239771 * https://old.reddit.com/r/girlsfrontline/comments/z1g738/version_4_girls_frontline_reverse_collapse_story/ * https://old.reddit.com/r/GFLNeuralCloud/comments/zkqwyn/question_about_the_lore_and_timeline/ This is for Neural Cloud, but I'm saying it's close enough: * https://drive.google.com/drive/folders/1gQTXlU2ITpYXzXO0SsCwCzNvCeFa7L01 | |
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| * Newer and '''shinier''' DPS simulator: http://brainlets.moe/gf/sim/ * DPS and formation calculator via: https://gfeasdf.github.io/gf/ * Direct to DPS/formation: https://gfeasdf.github.io/gf/main2.html * Enemy unit stats: https://gf.hometehomete.com/en/ | |
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| = Analysis of getting stuff from the costume gacha = With a focus on farming black cards to target the costumes you ''really'' want: https://big-stupid-jellyfish.github.io/GFMath/pages/gacha = Cost calculations = This is a handy equivalence lookup, taken from Gamepress' tweets. https://twitter.com/GFLGamePress/status/1411060402012798978 ||<rowbgcolor="lightblue"> Item || Cost (AUD) || Cost (gems) || Notes || || Daily 120 gems || 1.50 AUD || - || Normal value $2.10 || || 800 gems || 14.00 AUD || - || $1.75 per 100 gems || || 100 tokens || 10.50 AUD || 600 gems || - || || 3 Extra energy || 0.35 AUD || 20 gems || - || || Oath certificate || 10.15 AUD || 580 gems || - || || 10x Aid commissions || 28.00 AUD || 1600 gems || - || Pricing assumes that only tokens, oath certs, and extra energy have calculable value. ||<rowbgcolor="lightblue"> ALL EQUIVALENT || || 20 gems || || 3 extra energy || || 600 Basic data || || 150 Intermediate data || || 50 Advanced data || || 45 Memory fragments || || 36 Minidiscs (SF combat reports) || || 252 Basic keycodes (SF skill data) || || 252 Advanced keycodes (SF skill data) || || 22 Petri dishes (SF rarity boosters) || == Limited time SF discounts == ||<rowbgcolor="lightblue"> Package contents || Discount price || Usual price || Discount || || 10x Aid, 1000 Basic keycodes || 1120 gems (19.60 AUD) || 1600 + (4*20) = 1680 gems (29.40 AUD) || 33% || || 20x Aid, Name change, 1000 Batts, 5 Cake || 35 AUD || 3200 gems == 56 AUD || 37.5% || || 150 Petri, 500 Basic keycodes, 100 Minidiscs || 248 gems || 232 gems (11.6 runs) || Tiny negative discount || || 3000 Basic keycodes, 3000 Advanced keycodes, 500 Minidiscs, 5 Cake || 21 AUD || 760 gems (38 runs) == $13.30 || Bad value but actually worth it because it's quick || = Heavy Ordnance Corps facility levelling = https://gamepress.gg/girlsfrontline/gfl-explained-acquiring-and-leveling-hoc Tweaked tl;dr version: * Everything to Level 1 * Analyzer to Level 3 * Listening Post to Level 4 * Briefing station to Level 3 * Listening Post to Level 10 (completion) * Briefing station to Level 10 (completion) * Training Range to Level 10 (completion) * Analyzer to Level 10 (completion) * Storeroom to Level 4-6 * Repair to Level 3 (completion) * Storage (intel) to Level 10 (completion) * Storeroom to Level 10 (completion) HOC chips and tetris: https://gamepress.gg/girlsfrontline/gfl-explained-hoc-circuits-and-tetris-minmax * AGS30: https://gamepress.gg/girlsfrontline/ags-30 * 2B14: https://gamepress.gg/girlsfrontline/2b14 * BGM-71: https://gamepress.gg/girlsfrontline/bgm-71 == Chip calculations == [[https://iopwiki.com/wiki/Mk_153| Mk 153]] isn't out yet, but we know a little bit about what she'll need for tiles. * Blue * Stats * Dmg: 107 * Prc: 224 * Acc: 233 * Rld: 107 The calculation for value of a tile goes: ceil(perSquareStat * numSquares) * 2.5x enhancement * Dmg: 4.4 * Prc: 12.7 * Acc: 7.1 * Rld: 5.7 Based on these, we'll need: * 42-43 dmg from tiles == 9/10 squares * 89-90 prc from tiles == 7/8 squares * 93-94 acc from tiles == 13 squares * 42-43 rld from tiles == 7/8 squares We probably won't have 39 squares on the grid to max out everything, so we'll have to pick something to compromise on one of the stats. | |
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| = Censored and uncensored CG = It's well known that some art is censored to appease the CCP or whoever would complain. This site has side-by-side comparisons for each unit, but it's last updated sometime in 2019: https://mintchocachip.github.io/ iopwiki has all the art anyway, but this site is more convenient. = Combat Sim EXP = || Max-level units || Surplus XP || You already have surplus XP || || 0 || 48,000 || 192,000 || || 1 || 86,400 || 153,600 || || 2 || 124,800 || 115,200 || || 3 || 163,200 || 76,800 || || 4 || 201,600 || 38,400 || || 5 || 240,000 || 0 || = Monthly black market item purchases = These numbers are for buying out the entire shop, except for enhancement capsules because they're pricey and you should already have a glut of them - you only get 120 pills at a cost of 3600 bacons! ||<rowbgcolor="lightblue"> Source || Quantity needed to buy everything in shop except pills || || City || 2500 || || Snow || 8700 || || Forest || 3000 || || Wasteland || 5000 || ||<rowbgcolor="lightblue"> Item gained || Quantity gained || Cost || || Batteries || 1000 || 2500 Lego || || Combat reports || 3600 || 5400 Bacon || || Special combat reports || 600 || 900 Bacon || || Universal parts || 1200 || 3000 Acorn || || Cores || 100 || 5000 Collapse fluid || || Fire control component || 2 || 2400 Bacon || While you mostly need to earn bacon through expeditions, other item types can eat up your resources so you wanna go for them as well: * Furniture costs legos * Special equipment costs acorns * Effects can be paid in collapse fluid, or other currencies | |
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| == From Chinese players == {{attachment:GFL_recommended_equipment_as_of_2021.jpg|Recommendations by weapon type}} | |
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| = Equipment drop times = {{{ 00:45:00 VFL 6-24x56 00:45:00 (4*) Mk169 Armor-Piercing Ammo 00:46:00 (4*) Urban Camouflage Cape 00:47:00 AC4 Suppressor 00:47:00 (4*) IOP High-Capacity Ammo Box 00:48:00 EOT 518 00:48:00 (4*) JHP High-Velocity Ammo 00:49:00 PEQ-16A 00:50:00 ITI Mars 00:51:00 Type 3 Armor Plate 00:52:00 IOP X4 Exoskeleton 00:52:00 IOP T4 Exoskeleton 00:53:00 ILM Hollow Point Ammo 00:54:00 SABOT Slug 00:54:00 #000 Buckshot 00:55:00 Mk211 High-Explosive Armor-Piercing Ammo 00:56:00 Thermoptic Camouflage Cape 00:57:00 IOP Maximum Ammo Box 00:58:00 APCR High-Velocity Ammo }}} | |
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| = Targeted recipes = Recipes via the statistician: http://gfdb.baka.pw/statistician.html Handguns * Grizzly: 141 - 141 - 141 - 141 * M950A Calico (1.046% @ 7266 samples): 171 - 161 - 161 - 31 * M950A Calico (0.944% @ 11012 samples): 130 - 250 - 130 - 230 * M950A Calico (0.856% @ 57039 samples): 170 - 160 - 160 - 30 * Mk23 (3.191% @ NN samples): 132 - 131 - 131 - 132 SMGs * UMP45 (3.379% @ NN samples): 404 - 404 - 97 - 233 * UMP45 (3.104% @ NN samples): 404 - 404 - 103 - 98 ARs * G36 (2.889% @ 5573 samples): 1008 - 4008 - 4008 - 1008 * G36 (2.299% @ 9568 samples): 1008 - 4008 - 4008 - 2008 * G36 (1.294% @ 9277 samples): 95 - 417 - 417 - 95 * G36 (1.030% @ 40569 samples): 112 - 412 - 412 - 112 Equipment * T/X exo suit: 120 - 92 - 60 - 152 * HP ammo (3.217% @ 6466 samples): 240 - 240 - 40 - 130 * HP ammo (2.857% @ 55866 samples): 210 - 210 - 50 - 110 * HV ammo (3.112% @ 36921 samples): 60 - 250 - 152 - 92 Rifles * IWS2000 (0.857% @ 1633 samples): 404 - 90 - 404 - 90 * IWS2000 (0.360% @ 13069 samples): 404 - 97 - 404 - 233 * IWS2000 (0.179% @ 282351 samples): 430 - 130 - 430 - 230 Shotguns * 6000 - 2000 - 6000 - 4000 and pray (while rolling with cores) = Logistics patterns = * Max Parts: 0-2, 3-1, 4-1, 5-3 533 285 510 117 * Rough AR ratios: 0-1, 3-1, 5-1, 5-2 150 414 719 90 | 
Notes and links
Contents
- Reading about lore
- Tools
- Analysis of getting stuff from the costume gacha
- Cost calculations
- Heavy Ordnance Corps facility levelling
- General knowledge notes
- Censored and uncensored CG
- Combat Sim EXP
- Monthly black market item purchases
- Choosing weapon mods
- Equipment recipe drop stats
- Equipment drop times
- Skill training
- Construction times
- Targeted recipes
- Logistics patterns
Reading about lore
There is a lot of it.
- https://gamepress.gg/girlsfrontline/lore-directory#topic-239771 
- https://old.reddit.com/r/GFLNeuralCloud/comments/zkqwyn/question_about_the_lore_and_timeline/ 
This is for Neural Cloud, but I'm saying it's close enough:
Tools
- Logistics Calculator: https://gfeasdf.github.io/gf/main.html 
- Recipe Calculator: https://aaeeschylus.github.io/main.html 
- Equipment recipe calculator: https://gfequip.github.io/ 
- Newer and shinier DPS simulator: http://brainlets.moe/gf/sim/ 
- DPS and formation calculator via: https://gfeasdf.github.io/gf/ - Direct to DPS/formation: https://gfeasdf.github.io/gf/main2.html 
 
- Enemy unit stats: https://gf.hometehomete.com/en/ 
- Ouroboros Finder: http://kyouko.moe/urouro/# (Operation Cube E-4) 
- UTC-8 is hard, just check the daily timers here: http://gftimers.netlify.com/ 
Analysis of getting stuff from the costume gacha
With a focus on farming black cards to target the costumes you really want: https://big-stupid-jellyfish.github.io/GFMath/pages/gacha
Cost calculations
This is a handy equivalence lookup, taken from Gamepress' tweets. https://twitter.com/GFLGamePress/status/1411060402012798978
| Item | Cost (AUD) | Cost (gems) | Notes | 
| Daily 120 gems | 1.50 AUD | - | Normal value $2.10 | 
| 800 gems | 14.00 AUD | - | $1.75 per 100 gems | 
| 100 tokens | 10.50 AUD | 600 gems | - | 
| 3 Extra energy | 0.35 AUD | 20 gems | - | 
| Oath certificate | 10.15 AUD | 580 gems | - | 
| 10x Aid commissions | 28.00 AUD | 1600 gems | - | 
Pricing assumes that only tokens, oath certs, and extra energy have calculable value.
| ALL EQUIVALENT | 
| 20 gems | 
| 3 extra energy | 
| 600 Basic data | 
| 150 Intermediate data | 
| 50 Advanced data | 
| 45 Memory fragments | 
| 36 Minidiscs (SF combat reports) | 
| 252 Basic keycodes (SF skill data) | 
| 252 Advanced keycodes (SF skill data) | 
| 22 Petri dishes (SF rarity boosters) | 
Limited time SF discounts
| Package contents | Discount price | Usual price | Discount | 
| 10x Aid, 1000 Basic keycodes | 1120 gems (19.60 AUD) | 1600 + (4*20) = 1680 gems (29.40 AUD) | 33% | 
| 20x Aid, Name change, 1000 Batts, 5 Cake | 35 AUD | 3200 gems == 56 AUD | 37.5% | 
| 150 Petri, 500 Basic keycodes, 100 Minidiscs | 248 gems | 232 gems (11.6 runs) | Tiny negative discount | 
| 3000 Basic keycodes, 3000 Advanced keycodes, 500 Minidiscs, 5 Cake | 21 AUD | 760 gems (38 runs) == $13.30 | Bad value but actually worth it because it's quick | 
Heavy Ordnance Corps facility levelling
https://gamepress.gg/girlsfrontline/gfl-explained-acquiring-and-leveling-hoc
Tweaked tl;dr version:
- Everything to Level 1
- Analyzer to Level 3
- Listening Post to Level 4
- Briefing station to Level 3
- Listening Post to Level 10 (completion)
- Briefing station to Level 10 (completion)
- Training Range to Level 10 (completion)
- Analyzer to Level 10 (completion)
- Storeroom to Level 4-6
- Repair to Level 3 (completion)
- Storage (intel) to Level 10 (completion)
- Storeroom to Level 10 (completion)
HOC chips and tetris: https://gamepress.gg/girlsfrontline/gfl-explained-hoc-circuits-and-tetris-minmax
Chip calculations
Mk 153 isn't out yet, but we know a little bit about what she'll need for tiles.
- Blue
- Stats - Dmg: 107
- Prc: 224
- Acc: 233
- Rld: 107
 
The calculation for value of a tile goes: ceil(perSquareStat * numSquares) * 2.5x enhancement
- Dmg: 4.4
- Prc: 12.7
- Acc: 7.1
- Rld: 5.7
Based on these, we'll need:
- 42-43 dmg from tiles == 9/10 squares
- 89-90 prc from tiles == 7/8 squares
- 93-94 acc from tiles == 13 squares
- 42-43 rld from tiles == 7/8 squares
We probably won't have 39 squares on the grid to max out everything, so we'll have to pick something to compromise on one of the stats.
General knowledge notes
- Angry Trap Midget's Guide to Why Your Waifu Sucks: https://gfl.matsuda.tips/ 
Censored and uncensored CG
It's well known that some art is censored to appease the CCP or whoever would complain. This site has side-by-side comparisons for each unit, but it's last updated sometime in 2019: https://mintchocachip.github.io/
iopwiki has all the art anyway, but this site is more convenient.
Combat Sim EXP
| Max-level units | Surplus XP | You already have surplus XP | 
| 0 | 48,000 | 192,000 | 
| 1 | 86,400 | 153,600 | 
| 2 | 124,800 | 115,200 | 
| 3 | 163,200 | 76,800 | 
| 4 | 201,600 | 38,400 | 
| 5 | 240,000 | 0 | 
Monthly black market item purchases
These numbers are for buying out the entire shop, except for enhancement capsules because they're pricey and you should already have a glut of them - you only get 120 pills at a cost of 3600 bacons!
| Source | Quantity needed to buy everything in shop except pills | 
| City | 2500 | 
| Snow | 8700 | 
| Forest | 3000 | 
| Wasteland | 5000 | 
| Item gained | Quantity gained | Cost | 
| Batteries | 1000 | 2500 Lego | 
| Combat reports | 3600 | 5400 Bacon | 
| Special combat reports | 600 | 900 Bacon | 
| Universal parts | 1200 | 3000 Acorn | 
| Cores | 100 | 5000 Collapse fluid | 
| Fire control component | 2 | 2400 Bacon | 
While you mostly need to earn bacon through expeditions, other item types can eat up your resources so you wanna go for them as well:
- Furniture costs legos
- Special equipment costs acorns
- Effects can be paid in collapse fluid, or other currencies
Choosing weapon mods
From Chinese players
 
 
Matsuda
https://gfl.matsuda.tips/post/buffs
- RFs like RoF and power, and some crit. (depending on type)
- MGs like Dmg and Acc and Crit.
- ARs like Crit and Dmg, with RoF on the side.
- SGs like armor.
- SMGs generally like Eva and maybe Acc.
- Anything with grenades/molotovs likes Dmg
RFs can get enough crit from scopes and dont particularly need a critbuff from formation, while ARs and MGs will want it if it can be arranged.
- HGs and SMGs want Suppressor/PEQ, Hollow Point, and Exo.
- ARs want HV Rounds, Exo, and VFL scopes. EOT if buffed by crit tiles.
- SGs want Armor, EOT. Buckshot for Burst Impact, Slug for anything else.
- MGs want AP Rounds, EOT, and Ammo Belt. Maybe ITI if using damage tiles instead of accuracy tiles.
- ITI is mostly used on T-Dolls with low base acc that doesn't receive tile buffs, eg. a DPS SMG. ITI makes her dmg more consistent
- PK can benefit from having ITI instead of EOT, simply cause her base acc is lower than someone like PKP and MG5
HG: Suppressor/PEQ, Hollow Point mag, Exo for evasion SMG: Suppressor/PEQ, Hollow Point mag, Exo for evasion AR: HV mag, Exo, Crit scope (VFL/PSO) (or EOT if you're already crit tile buffed) MG: AP mag, EOT scope (+acc +dmg -rof) or ITI scope (++acc -rof) if you're damage tile buffed or have low accuracy, Ammo belt SG: Armour plate, EOT scope, Buckshot for burst impact or slug for everything else
- Use Red-Dot (high ACC boost) sights (ITI/COG/AMP) for low-accuracy guns, it makes her damage more consistent
- Use Optical (Crit boosting) sights (VFL/PSO/LRA) for ARs
- Use Holographic (low ACC+DMG boost) sights (EOT) for ARs and MGs, unless you have terrible accuracy
Equipment recipe drop stats
 
 
Equipment drop times
00:45:00 VFL 6-24x56 00:45:00 (4*) Mk169 Armor-Piercing Ammo 00:46:00 (4*) Urban Camouflage Cape 00:47:00 AC4 Suppressor 00:47:00 (4*) IOP High-Capacity Ammo Box 00:48:00 EOT 518 00:48:00 (4*) JHP High-Velocity Ammo 00:49:00 PEQ-16A 00:50:00 ITI Mars 00:51:00 Type 3 Armor Plate 00:52:00 IOP X4 Exoskeleton 00:52:00 IOP T4 Exoskeleton 00:53:00 ILM Hollow Point Ammo 00:54:00 SABOT Slug 00:54:00 #000 Buckshot 00:55:00 Mk211 High-Explosive Armor-Piercing Ammo 00:56:00 Thermoptic Camouflage Cape 00:57:00 IOP Maximum Ammo Box 00:58:00 APCR High-Velocity Ammo
Skill training
| Level | Training Data | Time | Cumulative sum | 
| Lv. 1 → Lv. 2 | 100x Basic | 1:00:00 | 100 Basic | 
| Lv. 2 → Lv. 3 | 200x Basic | 2:00:00 | 300 Basic | 
| Lv. 3 → Lv. 4 | 300x Basic | 3:00:00 | 600 Basic | 
| Lv. 4 → Lv. 5 | 120x Intermediate | 4:00:00 | 120 Intermediate | 
| Lv. 5 → Lv. 6 | 200x Intermediate | 6:00:00 | 320 Intermediate | 
| Lv. 6 → Lv. 7 | 300x Intermediate | 9:00:00 | 620 Intermediate | 
| Lv. 7 → Lv. 8 | 400x Intermediate | 12:00:00 | 1020 Intermediate | 
| Lv. 8 → Lv. 9 | 200x Advanced | 18:00:00 | 200 Advanced | 
| Lv. 9 → Lv. 10 | 300x Advanced | 24:00:00 | 500 Advanced | 
Construction times
T-Doll | Construction time --------------------------------------- P38 | 0:20:00 M1911 | 0:20:00 Nagant Revolver | 0:20:00 PPK | 0:22:00 MP-446 | 0:25:00 FNP-9 | 0:25:00 P08 | 0:30:00 C96 | 0:30:00 Type 92 | 0:35:00 Astra Revolver | 0:40:00 M9 | 0:40:00 Makarov | 0:40:00 Tokarev | 0:45:00 Colt Revolver | 0:50:00 Mk23 | 0:50:00 Stechkin | 0:55:00 P7 | 0:55:00 Welrod MkII | 1:00:00 M950A | 1:05:00 IDW | 1:10:00 Grizzly MkV | 1:10:00 PP-2000 | 1:10:00 Spectre M4 | 1:20:00 m45 | 1:20:00 Type 64 | 1:25:00 MP40 | 1:30:00 M3 | 1:30:00 Beretta M38 | 1:30:00 Sten MkII | 1:40:00 Micro Uzi | 1:40:00 PPSh-41 | 1:50:00 F1 | 1:50:00 MAC-10 | 2:00:00 Skorpion | 2:00:00 PPS-43 | 2:10:00 UMP45 | 2:15:00 UMP9 | 2:15:00 MP5 | 2:20:00 Suomi | 2:25:00 G36C | 2:30:00 Thompson | 2:30:00 SR-3MP | 2:33:00 Vector | 2:35:00 Galil | 2:40:00 SIG-510 | 2:40:00 Type 63 | 2:45:00 F2000 | 2:45:00 L85A1 | 2:50:00 G3 | 2:50:00 StG44 | 3:00:00 G43 | 3:10:00 FN-49 | 3:10:00 OTs-12 | 3:10:00 AK-47 | 3:20:00 FNC | 3:20:00 BM59 | 3:20:00 Type 56-1 | 3:25:00 TAR-21 | 3:30:00 Simonov | 3:30:00 SVT-38 | 3:30:00 AS Val | 3:30:00 FAMAS | 3:30:00 9A-91 | 3:35:00 G36 | 3:40:00 M14 | 3:40:00 SV-98 | 3:40:00 FAL | 3:45:00 Type 97 | 3:50:00 Type 95 | 3:50:00 Hanyang T88 | 3:50:00 HK416 | 3:55:00 M1 Garand | 4:00:00 G11 | 4:04:00 G41 | 4:05:00 Mosin-Nagant | 4:10:00 SVD | 4:15:00 Springfield | 4:25:00 PTRD | 4:30:00 Kar98k | 4:40:00 NTW-20 | 4:45:00 FG42 | 4:50:00 WA2000 | 4:50:00 AAT-52 | 4:50:00 M99 | 4:55:00 DP28 | 5:00:00 Lee-Enfield | 5:00:00 MG34 | 5:00:00 LWMMG | 5:10:00 Bren | 5:20:00 M1919A4 | 5:40:00 MG42 | 5:50:00 M60 | 6:10:00 M2HB | 6:10:00 M1918 | 6:25:00 MG3 | 6:30:00 PK | 6:30:00 Negev | 6:35:00 MG4 | 6:40:00 MG5 | 6:45:00 PKP | 6:50:00 M500 | 7:20:00 KS-23 | 7:25:00 RMB-93 | 7:30:00 M590 | 7:40:00 M37 | 7:45:00 Super-Shorty | 7:50:00 KSG | 8:00:00
Targeted recipes
Recipes via the statistician: http://gfdb.baka.pw/statistician.html
Handguns
- Grizzly: 141 - 141 - 141 - 141
- M950A Calico (1.046% @ 7266 samples): 171 - 161 - 161 - 31
- M950A Calico (0.944% @ 11012 samples): 130 - 250 - 130 - 230
- M950A Calico (0.856% @ 57039 samples): 170 - 160 - 160 - 30
- Mk23 (3.191% @ NN samples): 132 - 131 - 131 - 132
SMGs
- UMP45 (3.379% @ NN samples): 404 - 404 - 97 - 233
- UMP45 (3.104% @ NN samples): 404 - 404 - 103 - 98
ARs
- G36 (2.889% @ 5573 samples): 1008 - 4008 - 4008 - 1008
- G36 (2.299% @ 9568 samples): 1008 - 4008 - 4008 - 2008
- G36 (1.294% @ 9277 samples): 95 - 417 - 417 - 95
- G36 (1.030% @ 40569 samples): 112 - 412 - 412 - 112
Equipment
- T/X exo suit: 120 - 92 - 60 - 152
- HP ammo (3.217% @ 6466 samples): 240 - 240 - 40 - 130
- HP ammo (2.857% @ 55866 samples): 210 - 210 - 50 - 110
- HV ammo (3.112% @ 36921 samples): 60 - 250 - 152 - 92
Rifles
- IWS2000 (0.857% @ 1633 samples): 404 - 90 - 404 - 90
- IWS2000 (0.360% @ 13069 samples): 404 - 97 - 404 - 233
- IWS2000 (0.179% @ 282351 samples): 430 - 130 - 430 - 230
Shotguns
- 6000 - 2000 - 6000 - 4000 and pray (while rolling with cores)
Logistics patterns
- Max Parts: 0-2, 3-1, 4-1, 5-3 533 285 510 117
- Rough AR ratios: 0-1, 3-1, 5-1, 5-2 150 414 719 90